Joser Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white wide-brimmed hat and white clothes. He keeps his silver hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Joser hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Artistic, Gifted, Athletic. Flaws: Insomniac. Bonds: Immigrant, In love. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Percival Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He is bristling with hidden weapons, mostly scythes and maces. His silver hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and he's looking for his big break
Flaws: Secretive. Bonds: Criminal record, Family, Immigrant, Adventurer, Job. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his brown hair in a pixie cut. His brown unseeing eyes seem to look past you.
Personality: Watson is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Fortune-teller, his father struggled to pay the bills. A gifted student he started as a Fortune-teller, but he got bored and became a Servant. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Poor, Job. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Kilvar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. He wears his black hair up in a very large beehive style do. His eyes are a pleasant blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Kilvar and his spouse have recently divorced.
Motivation: Retire the richest man in the north; and to settle down with his crush
Ideals: Justice. Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: Rose (20 gp). Red garnet (130 gp). Emerald (600 gp). 2 Holy water.
Urshar Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is dressed in earthy colors with a grey and blue handkerchief worn on her left side. Her clothes are grease stained in places. She is bald on top and has large chestnut tufts of hair around her ears. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. She misses her home and complains about the freezing weather, even in summer.
History: She was born a particularly ugly child, much to the horror of her parents. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She desires power and/or immortality; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
