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Advanced [show]


Theriatis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Military, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Theriatis Qualanthri, Male Elf Druid 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)18 (+4) 9 (-1)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Abyssal, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Brown-green garnet (70 gp).


Social Check DCs


Gynk Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with pastel highlights, and long grey pants that bunch up around her shoes. She is bristling with hidden weapons, mostly falchions and bows. Her red hair is heavily combed to the left. Her eyes are a pleasant amber.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born the only child of a wealthy merchant. Her druidic abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: She doesn't get along with people that don't share her tastes; and retire the richest woman in the east

Ideals: Persistence, Gifted, Entrepeneur, Impeccable. Bonds: Criminal record, Job. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Gynk Bentham, Female Half-Orc Barbarian 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered longbow and tarnished greatsword as well. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: Sun was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Family. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Sun Grass, Male Tabaxi Fighter 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Eberk Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with blue stripes complete with hood. He has black hair. His eyes are hazel and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Eberk studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Passionate, Gifted. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Eberk Ungart, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 13 (+1)7 (-2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a brown suit. He is physically well-built. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Dagger Thunder, Male Tabaxi Fighter 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 16 (+3)17 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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