Karg Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He wears an eyepatch.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Flaws: Ugly, Greedy. Bonds: Job, Rich, Immigrant. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 800 sp.
Guy Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.
History: The child of a Weaver, who enjoyed hunting, Guy was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and wants his loneliness to end
Flaws: Hedonist, Fearful. Bonds: Job, Nature, Has a crush. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (150 gp).
Riardon Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure
Ideals: Philantrophist, Justice. Bonds: Rich, Criminal record. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee.
Traubon Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a monstrous two handed axe. He is bald on top and has large brown tufts of hair around his ears. His green eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Artistic, Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Nedda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. Sporting a brown mohawk this woman's hair draws a lot of attention. Her skin is flawless and her green eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with finding treasure.
History: Nedda was born the youngest of three triplets. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Laborer and was forced into it by her family.
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Amber (40 gp).
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