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NPC Generator

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Advanced [show]


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop fur cut. His amber eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Locksmith, Leaf learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Flaws: Fearful. Bonds: Attractive, Has a crush, Job, Slave. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Leaf Plume, Male Tabaxi Fighter 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Silent Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a long, pastel, dusty cloak. She keeps her red fur in a pixie cut. She has hazel eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. She was granted martial powers by her dying brother.

Motivation: Regain custody of her daughter; and money/treasure

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Rich, Family. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Silent Grass, Female Tabaxi Sorcerer 5
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp.


Social Check DCs


Ahrim Generous, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He sports a flattop hair cut. His eyes are silver.

Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Slave, Poor, Family, Adventurer. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Ahrim Generous, Male Tiefling Cleric 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 320 gp. 1 Bullseye lantern.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His white hair is slicked back into a classic pompadour. His ears are large.

Personality: Calm and collected, he is a well trained Junk Dealer. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Junk Dealer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.

Flaws: Ugly, Disease. Bonds: Job, Family, Religious. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Geoffrey Dalton, Male Human Wizard 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp.


Social Check DCs


Antrara Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black coat over a yellow low-cut shirt, and a top hat upon her head. She has moderate length scarlet crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has all her life been fascinated with singing.

History: Her father raised her in a mountain cabin. She was an apprentice working in her mother's forge. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Antrara Qyxpahrgh, Female Dragonborn Adept 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 390 gp. Rhodochrosite (4 gp). Zircon (30 gp). Obsidian (4 gp).


Social Check DCs

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