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Advanced [show]


Gimgen Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His head has been shaved. His eyes are gray.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gimgen was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break.

Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Gimgen Battlehammer, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Qemuel Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black costume with the symbols of the four houses of cards on his torso. His silver hair is heavily combed to the left. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Qemuel Loyalty, Male Tiefling Sorcerer 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp.


Social Check DCs


Mardnab Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear flannel. Her chestnut hair is long and unkept. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is wracked by social anxiety; and she's looking for her big break

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Mardnab Glittergem, Female Gnome Fighter 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 20 (+5)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Euphemia Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears bulky white painted plate armor. Her white hair is greasy and uncared for. She has green eyes.

Personality: Her tongue was cut out and she uses sign language. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When she was but 3 years old her parents immigrated from the east. Her mother was a soldier and died while she was still young. Euphemia was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Euphemia Littlefoot, Female Halfling Ranger 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp. Coral (90 gp).


Social Check DCs


Dustin Clapham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He has a long auburn beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small island village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To share knowledge with the world; and he wants revenge against dire rats

Ideals: Logical. Flaws: Fearful. Bonds: Rich, Attractive, Nature, Enemies. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Dustin Clapham, Male Human Monk 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs

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