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NPC Generator

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Advanced [show]


Warryn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in tan turtlenecks beneath a brown coat with blue slacks. His wide-brimmed hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Stableman, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Flaws: Ugly, Disease, Fearful. Bonds: Job, Rich. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Warryn Humplebumple, Male Gnome Fighter 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Great Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She has wavy beige fur. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Bather job and began her own company from there.

Motivation: She is terrified, and will act out of fear; and she uses money and sex appeal to get what she needs

Flaws: Fearful. Bonds: Attractive, Job, Family, Rich. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Great Of Stars, Female Tabaxi Commoner 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Climber’s kit.


Social Check DCs


Bendoo Clayton, Female Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her white hair is knotted and matted. Her blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She helped her mother out around the business and became quite the natural. She became a Barkeep soon after.

Motivation: She is unsatisfied with her job; and revenge

Ideals: Disciplined, Justice, Gifted. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Bendoo Clayton, Female Half-Orc Adept 2
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 2 Holy water.


Social Check DCs


Thradal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He got into the Jeweler business at a young age. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Jeweler job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and to be a glassblower again

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Thradal Frostbeard, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs


Karash Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black cloak. His hair, while still mostly white, has prominent grey streaks. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Karash grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Karash has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Karash Clapham, Male Half-Orc Monk 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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