Fonkin Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a blue suit, black shirt, and green tie. His hair is blonde and very short. He wears large thick round spectacles.
Personality: This man loves writing and to teach people writing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a desert tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Artistic, Philantrophist. Bonds: Immigrant, Nature, Debt. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 cp. Brown-green garnet (160 gp). Amber (160 gp). 1 Breastplate.
Bathin Music, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His red hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: Bathin hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bathin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and he wants revenge against dire rats
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 gp.
Trail Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her black fur is slicked back into a classic pompadour. Her eyes are likewise green.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the south her family was never financially stable. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Joker, Impeccable. Bonds: Immigrant, Poor, Slave. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 60 gp. Jade (160 gp). 1 Darkwood Shield.
Tricking Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tight fitting pastel shirt and pants. She sports a flattop fur cut. Her amber eyes are slightly larger than normal.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a pair of adventurers, Tricking grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: She is wracked by social anxiety; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lamlis Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear yellow clothing when he does not wear armor. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with writing.
History: Lamlis hails from a village terrorized by gnolls. He helped his father out around the business and became quite the natural. He has never given up on his writing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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