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NPC Generator

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Advanced [show]


Emerald Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Carpenter uniform. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his lavender fur in a pixie cut. His copper eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting, Entrepeneur. Bonds: Job, Religious, Family. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Emerald Of Claws, Male Tabaxi Warrior 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Alexandre Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: Alexandre was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and retire the richest man in the east

Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Bentham, Male Human Sorcerer 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Arannis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Bowyer business at a young age. A freak accident while working with his Merchant father left him crippled. He now owns his own business.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Terse, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Arannis Koehlanna, Male Elf Cleric 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 cp. 2 Smokesticks.


Social Check DCs


Rurik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man is typically in his Jeweler uniform. His hair is greying and his face has many wrinkles. His hazel eyes peer out from beneath his top grey hat.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rurik took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Shy. Bonds: Job, Religious, Poor, Nature. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Rurik Gorunn, Male Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp.


Social Check DCs


Dagnal Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She wears a broad hat to cover her moderate length chestnut hair. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Dagnal embodies much of what other species detest in the Dwarves. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Dagnal was born in the east. At a young age she loved to build and create. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Dagnal never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: In love, Military. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Dagnal Strongheart, Female Dwarf Bard 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 220 gp. 1 Good lock.


Social Check DCs

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