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NPC Generator

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Advanced [show]


Hugh Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head, and he perpetually has his club ready. His hair is blonde and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Nature. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Hugh Sheldon, Male Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Bertram Rylan, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long brown hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Sabotage a competitor; and he's in love

Flaws: Selfish. Bonds: Attractive, Military, Job, Has a crush. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Rylan, Male Human Bard 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 3000 cp.


Social Check DCs


Khrosh Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His hair is long and red with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. This amber eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He struck the Bookbinder job and began his own company from there.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Enemies, Job, Criminal record. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Khrosh Sutherland, Male Half-Orc Warrior 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 270 gp. Silver pearl (130 gp). Rose (80 gp).


Social Check DCs


Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His crest is bronze and curly. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Norkruuth hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Norkruuth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Norkruuth Fharngnarthnost, Male Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp.


Social Check DCs


River Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly nunchakus and swords. His red fur is heavily combed to the left. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Shipwright.

Motivation: To be a Brewer again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

River Paws, Male Tabaxi Expert 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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