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NPC Generator

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Advanced [show]


Oren Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a black and tan robe with the hood down. His hair is auburn and curly. He has gray eyes and a black hat with a tan feather.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.

History: Oren was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Map Maker job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Entrepeneur, Impeccable. Flaws: Racist. Bonds: Job, Military. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Oren Gentry, Male Half-Orc Cleric 2
Medium (5'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 15 (+2)8 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oriel Westbrook, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown collared shirt and yellow skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She keeps her white hair in a flapper bob. Her blue unseeing eyes seem to look past you.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also has developed a complete distrust of the Ploughman profession.

History: Born to a pair of adventurers, Oriel grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Oriel Westbrook, Female Human Commoner 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Freshwater pearl (6 gp).


Social Check DCs


Tomph Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She has a large white mantle and cape that has been intricately interwoven into her violet robe. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is calm most of the time but flees social interaction. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tomph took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Tomph Reid, Female Half-Orc Sorcerer 2
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Donella Offund, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With wild auburn hair. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She is obsessed with finding treasure.

History: She comes from a rich northern family. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She is searching for what she claims is her rightful reward.

Motivation: Wants to raise her children well; and money/treasure

Flaws: Hedonist, Racist. Bonds: Adventurer, Rich, Family. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Donella Offund, Female Gnome Druid 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2 Alchemist’s fire.


Social Check DCs


Peren Hanali, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears tan cloth garments or leather armor. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Stylist, but he got bored and became a Bookbinder. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peren Hanali, Male Elf Druid 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Red-brown spinel (60 gp). Pink pearl (60 gp). White pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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