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Advanced [show]


Moon Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly warhammers and nunchakus. Her white fur has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Impeccable, Extrovert. Bonds: Attractive, Criminal record, Slave. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Moon Buttons, Female Tabaxi Bard 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)16 (+3) 17 (+3)17 (+3)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 200 sp.


Social Check DCs


Barbena Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her nunchaku, and is pretty ugly. Her auburn hair is well kept. Her brown eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She inherited the family business which she has now maintained for 4 years.

Motivation: She has a crush on the local Banker; and she is currently in port desperately looking for someone to get her out

Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Slave. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Barbena Rumnaheim, Female Dwarf Cleric 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Nelkin Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Halfling conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Tabaxi people; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Mundane, Racist. Bonds: Mentor. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Nelkin Shadowquick, Male Halfling Bard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his pastel robe, he is not a threatening figure. His hair is short and silver. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Gimurt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gimurt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gimurt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Disease, Insomniac. Bonds: Adventurer, Religious, Mentor. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Gimurt Helcral, Male Dwarf Ranger 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp. 1 Smokesticks.


Social Check DCs


Drenna Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and blonde. Her face is scarred and worn.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy, self-centered, vain, and jealous.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Drenna and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and nothing but the best is good enough for her

Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Drenna Law, Female Half-Orc Monk 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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