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Advanced [show]


Callybon Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tight fitting tan shirt and pants. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.

History: She comes from a rich western family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her son. Heartbroken, Callybon never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Rich, In love. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Callybon Nackle, Female Gnome Cleric 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His hair is black and curly. His brown eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He wants to get laid; and to reunite with his old friends

Ideals: Optimist. Bonds: Slave, Immigrant, Adventurer, Has a crush. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Theobald Addington, Male Human Fighter 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Altho Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is physically well-built. His silver hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Altho grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Flaws: Emotional, Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Altho Leagallow, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)18 (+4)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Jet (50 gp).


Social Check DCs


Manfred Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Navigator profession.

History: Born in the south to a Barber, Manfred learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Manfred Kenley, Male Human Barbarian 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1 Tanglefoot bags.


Social Check DCs


Ozyman Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large white jacket. His silver hair is heavily combed to the right. His ears are large.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Joker, Logical, Fighting. Flaws: Ugly, Insane. Bonds: Family. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Ozyman Stoutbridge, Male Halfling Rogue 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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