Stacee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a fine chain shirt which she covers with red colored cloaks and clothing. Her red hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the west to a Apothecary, Stacee learned a great deal about her father's area of expertise. She worked as a nervous Apothecary and found it very stressful. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 200 sp. 1 Masterwork Common Melee.
Ellywick Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a worn and beaten armor. She wears her golden hair up in a very large beehive style do. She wears an eyepatch.
Personality: Ellywick wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She plays an instrument quite well.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has money and likes to spend it.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Dustin Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Locksmith again.
Flaws: Impulsive. Bonds: Job, Poor, Criminal record. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Georgina Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing white shirts, loose pants, and blazers most of the time. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her green eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. Cursed with unlife at a very young age, Georgina has worked very hard to control her curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Georgina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 70 gp. Moss agate (11 gp). 1 Superior lock.
Arara Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. She has done her best to style her white hair to look like a famous performer. Her eyes, though not visible through her cowl, are hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Cartwright for hire.
Motivation: An old rival family wants her found; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Job, Family. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 3 Holy water. 4 Alchemist’s fire. 2 Smokesticks.
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