Ishgha Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and doesn't want to be a tanner and was forced into it by his family
Ideals: Gifted. Flaws: Addict, Insane. Bonds: Poor, Family. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 6 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Oriax Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a black and white robe with the hood down. He wears his black hair down. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Halfling culture. Oriax enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Pyra Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. Her black hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Pyra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the west her family was never financially stable. After coming to the age of reason, Pyra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
Barbena Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of tridents on her belt, each one with a jet on the hilt. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Money/treasure.
Ideals: Fighting. Bonds: Rich, Attractive, Guardian, Adventurer. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pushkrimp Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. He has done his best to style his black hair to look like a famous performer. He has green eyes.
Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Pushkrimp was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly. Bonds: Guardian, Religious, Poor. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
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