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Advanced [show]


Tenena Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears baggy tan pantaloons and a blue scarf. Her silver hair is smooth and relatively long. Her eyes are violet and beady.

Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Animals are drawn to her, and she is able to talk to them.

History: When she was but 8 years old her parents immigrated from the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Unemployed and was forced into it by her family.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Tenena Fiddlefen, Female Gnome Druid 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)10 (+0) 14 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. Rock crystal (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Antrara Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying bronze crest a little too much giving a sharp bronze color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Banker profession.

History: She was always a brilliant, if unscrupulous mind. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Actor for the past few years.

Motivation: To share knowledge with the world; and expand her business

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Actor

Voice: American accent

Attributes [hide]

Antrara Bhenkumbyrznaax, Female Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 gp. Golden pearl (60 gp). Star rose quartz (20 gp). Obsidian (6 gp).


Social Check DCs


Hadwisa Barney, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears light armors faded through time and improper care. Her tied-back hair is brown. Her fierce amber eyes like to dwell on things.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a font of random trivia from the lore and stories she has discovered

History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Athletic, Logical. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Hadwisa Barney, Female Human Paladin 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a tan cloak and cross-gartered black stockings. She wears her hair in dreadlocks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Sellsword in town.

History: Mara hails from a village terrorized by gnolls. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has achieved small success as a Sellsword.

Motivation: A deep hatred of gnolls; and balancing her hectic life and new sellsword responsibilities is difficult

Flaws: Ugly, Depressed, Fearful. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Mara Xiloscient, Female Elf Commoner 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: Malachite (5 gp).


Social Check DCs


Krimp Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His brown hair is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Krimp was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Masseuse.

Motivation: To be a Architect again; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Krimp Payton, Male Half-Orc Cleric 2
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 sp.


Social Check DCs

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