Umpen Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He has a small bristly mustache and wavy red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and many dire rats want him driven away
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 310 gp.
Marigold Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears white leather gloves, a white jacket, and tight pants, marred by beers. Her long blonde hair reaches down to her waist. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Marigold wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the west, but her parents moved at a very young age to the east. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Gimurt Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his blonde hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Flaws: Hedonist. Bonds: Attractive, Rich, Military, Slave. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp.
Boddynock Turen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a grey coat with green slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His black hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Boddynock does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Depressed, Disease. Bonds: Military. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time, and his gloved hand is found clutching a trident. He keeps his red hair in a flapper bob. His green eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Senteq grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Senteq. Recently he has begun working with bootleggers and crooks.
Motivation: To clean up the streets; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Lazy. Bonds: Mentor, Criminal record, Guardian. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
