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Advanced [show]


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. He keeps his long lavender fur kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gale and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Racist, Antagonistic. Bonds: Mentor, Poor, Religious. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Gale Grass, Male Tabaxi Warrior 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Red-brown spinel (60 gp). 1 Banded mail.


Social Check DCs


Vassago Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man dresses like a well dressed Jeweler does. His clothes are grease stained in places. He has moderate length chestnut hair. His eyes are black and beady.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Jeweler business at a young age. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Insane. Bonds: Job, Poor, Immigrant. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Vassago Sage, Male Tiefling Fighter 3
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)19 (+4)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Urshar Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is portly but not overly obese. Her black hair is heavily combed to the right. Her thin eyebrows rest above her beady green eyes.

Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She is an amazing painter.

History: Gifted from a young age, Urshar studied abroad. A gifted student she started as a Junk Dealer, but she got bored and became a Navigator. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Urshar Burrowfound, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 310 gp.


Social Check DCs


Millicent Ogden, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. Her hair is blonde and curly. Her eyes are gray.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with a lost civilization.

History: She was born at the edge of vast desert. Her mother took her hunting and taught her how to get in the mind of other creatures. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Many goblins want her driven away; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Adventurer, Nature, In love, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Millicent Ogden, Female Human Wizard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp.


Social Check DCs


Nordak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His hair is short and golden. He has hazel eyes and a grey hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He became a Mason soon after.

Motivation: A strong sense of loyalty to Dwarven people; and further expansion of business

Ideals: Gifted. Flaws: Mundane, Shy, Racist. Bonds: Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Nordak Dankil, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs

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