Dondon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. His moppish white hair is in a traditional bowl cut. His blue eyes peer out from beneath his small white hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dondon took refuge in the large cave and found the beat up longsword and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To end his boredom; and a deep hatred of drow
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Chrysoberyl (40 gp).
Orla Reese, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She usually wears her blue robe and has her whip always slung over her shoulder. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Orla lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Bricklayer mother left her crippled. She was granted psionic powers by her dying sister.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Jocelyn Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly hand crossbows and pickaxes. His long auburn hair reaches down to his waist. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a forest tribe. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Nature. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
Elama Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She tends to wear a tan poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. Her white hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.
History: Born in the north her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels kind of lost in life; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Insane, Disease. Bonds: Slave, Poor. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. Rock crystal (40 gp).
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered morningstar and tarnished axe as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Shy, Mundane. Bonds: Attractive. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp.
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