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Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: Alberich was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Alberich Holderhek, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Golden pearl (90 gp). 1 Banded mail.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. Her fur is cinnamon and very short. She has hazel eyes and a pastel hat with a brown feather.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a ruthless business woman, a trait she acquired from her mother.

History: Quick lived on a farm with her mother, near the main road leading to a nearby town. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Family, Criminal record. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Quick In the Wind, Female Tabaxi Paladin 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Panana Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Spy does. She keeps her chestnut hair in a flapper bob. She has brown eyes and a blue hat with a black feather.

Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Spy job now, and dutifully fulfills any obligations she has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Job, Military. Occupation: Spy

Voice: German accent

Attributes [hide]

Panana Waggletop, Female Gnome Fighter 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Leshanna Goltorah, Female Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She wears a tan tunic with brown highlights, and long black pants that bunch up around her shoes. She sports a flattop hair cut. Her eyes are likewise blue.

Personality: Eccentric and domineering, Leshanna will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Leshanna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Secretive, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Leshanna Goltorah, Female Elf Warrior 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5

Possessions: 230 gp.


Social Check DCs


Callie Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She wears an eyepatch.

Personality: Always inclined to offer people food she seems plenty friendly. She uses divination through singing.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Callie took refuge in the large cave and found the beat up sword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is greedy

Ideals: Philantrophist, Gifted, Athletic. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Callie Swiftwhistle, Female Halfling Rogue 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs

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