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Advanced [show]


Cask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" northern man, he likes to wear brown tank tops with black pants. His black fur is smooth and relatively long. His eyes are likewise blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Spy. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Passionate. Flaws: Mundane. Bonds: Job, Family, Religious. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Cask Of Wine, Male Tabaxi Wizard 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 330 gp.


Social Check DCs


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman wears blue leather gloves, a blue jacket, and tight pants. Her clothes are grease stained in places. Her hair is short and auburn. Her green eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. Energy wise she seems alert and responsive.

History: Mardnab was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Mardnab has worked very hard to control her curse. She has achieved small success as a Guard.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Warlock 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp.


Social Check DCs


Dagnal Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered halberd and tarnished nunchaku as well. Her chestnut hair is wavy and long. Her eyes are gray and catlike.

Personality: She can speak with the recently deceased. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of western immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dagnal's homeland. Dagnal decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagnal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Optimist. Bonds: Attractive, Immigrant. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Dagnal Trueblood, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 370 gp.


Social Check DCs


Anthony Spaulding, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy brown pantaloons and a yellow scarf. He is tall, broad shouldered and powerfully built. His hair is black and curly. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear.

Flaws: Disease, Shy, Fearful. Bonds: Religious, Mentor. Occupation: Cook

Voice: Whispers

Attributes [hide]

Anthony Spaulding, Male Human Warrior 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Eberk Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His clothes are grease stained in places. His silver hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eberk Rubyeye, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 80 gp.


Social Check DCs

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