Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" northern woman, she wears baggy red pantaloons and a violet scarf. She keeps her auburn hair in a pixie cut. She has amber eyes.
Personality: Always inclined to offer people food she seems plenty friendly. As long as the job gets done she does not care how it got done.
History: Merla was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Adventurer for hire.
Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern
Ideals: Philantrophist, Professionalism. Bonds: Job, Rich, Family. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp.
Sybil Upton, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and has the majority of her body covered in plate. Her hair is long and brown with streaks of white, and is pulled back with small grey clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a criminal king-pin and mafia family Her father was a mechanic, and taught her how to fix just about anything. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Philantrophist, Persistence. Flaws: Depressed. Bonds: Criminal record. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Theirastra Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright yellow dresses and hats. Her white hair is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She also hits on women, regardless of circumstances.
History: The child of eastern immigrants she idolized her father. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to meet her childhood hero; and she's in love
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 350 gp.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many red ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. His tied-back hair is black. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.
History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Military, Adventurer. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. Chrysoberyl (130 gp).
Ella Shirley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She dresses well, typically a more casual-formal manner. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. Flattery will make her almost putty in your hands.
History: Ella was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has achieved small success as a Navigator.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Addict, Selfish. Bonds: Attractive, Slave, Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. 1 Silk rope.
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