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NPC Generator

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Advanced [show]


Nedda Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She has a large white mantle and cape that has been intricately interwoven into her brown robe. She has a hunchback. Her hair is always cut to a buzz. Her gray unseeing eyes seem to look past you.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a xeno-phobe, disliking non-Halflings.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Ugly, Disease, Cynical, Racist, Insomniac. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Nedda Underbough, Female Halfling Ranger 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp. Carved bone or ivory statuette (60 gp).


Social Check DCs


Lone In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His lavender fur is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lone was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Job, Nature, Enemies. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Lone In Shadow, Male Tabaxi Druid 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Bertram Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy red pantaloons and a tan scarf. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are hazel and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: He was born at the edge of vast forest. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Appleblossom, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 18 (+4)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Sard (30 gp).


Social Check DCs


Tyna Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered longsword and tarnished falchion as well. She has a long white ponytail with little hanging trinkets. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tyna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Tyna Greenleaf, Female Halfling Expert 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Solid gold idol (300 gp).


Social Check DCs


Surina Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black vest and prefers pastel and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long white crest is drawn into a two foot long braid. Her thin eyebrows rest above her beady red eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Surina was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and to be a shipwright again

Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Surina Clethtinthiallor, Female Dragonborn Bard 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 9 (-1)19 (+4)
Skills Perception +1, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 700 sp. Smoky quartz (40 gp).


Social Check DCs

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