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Advanced [show]


Nyx Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, she is an attractive figure. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is cut short with large spiked bangs in the front. Her blue eyes dart from person to person to random spaces in the air.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Nyx studied abroad. She dropped out of school before completing her studies. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life; and to share knowledge with the world

Ideals: Passionate, Logical, Gifted. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Nyx Cobblelob, Female Gnome Rogue 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Antinua lived on a farm with her father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and money/treasure

Ideals: Logical. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Antinua Koehlanna, Female Elf Commoner 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Rose (50 gp).


Social Check DCs


Shivering Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Mayor, and sports empty pouches on her belt. She has moderate length lavender fur. She wears round tiny glasses practically rammed into her face.

Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them

History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. Days after completing her studies, news broke out that her hometown was attacked by illithids. Shivering was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She'd like to take her coworkers down a peg; and wishes to resurrect an old love

Flaws: Shy. Bonds: Job, Military, Enemies, In love. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Shivering Thundercloud, Female Tabaxi Aristocrat 3
Medium (6'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Traubon Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Mentor. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Traubon Balderk, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing, and is pretty ugly. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Barlow, Male Human Wizard 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs

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