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Advanced [show]


Sarah Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'6" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her red hair is cut short. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also has developed a complete distrust of the Painter profession.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.

Motivation: Money/treasure; and she is greedy

Ideals: Joker. Flaws: Addict. Bonds: Job, Rich. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Sarah Samuel, Female Half-Elf Bard 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 130 gp.


Social Check DCs


Quespa Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting black shirt and pants. She wears a small hat to cover her moderate length white crest. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Quespa was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Sellsword again; and she has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Quespa Bhenkumbyrznaax, Female Dragonborn Warlock 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 600 sp. Eye agate (10 gp). 1 Everburning torch.


Social Check DCs


Morgran Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky grey painted plate armor. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He moved out east to avoid the crime he committed. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Morgran Deepdelver, Male Dwarf Monk 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Fletcher uniform. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Fletcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and to be a dyer again

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Robert Browning, Male Human Adept 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Naill Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Naill is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. When Naill reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Insane. Bonds: Family, Military, Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Naill Musumeci, Male Half-Elf Expert 3
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 pp. Coral (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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