Duergath Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp).
Nicor Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is smooth and relatively long. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Gifted from a young age, Nicor studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 120 gp.
Vepar Soft, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is knotted and matted. Her white eyes peer out from beneath her deerstalker green hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a Merchant, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new miller responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1300 sp.
Veloptima Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her bow. Her silver hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the south, but her parents moved at a very young age to the west. Veloptima was born on a far southern plains where she grew up under the tutelage of her father, an expert Seamstress. She left for the south, certain she would find work there.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Synthrin Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She dresses in green turtlenecks beneath a tan coat with yellow slacks. Her whole body is exceptionally muscular. She has no crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Synthrin took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
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