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NPC Generator

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Advanced [show]


Nalaed Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a grey shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her moppish brown hair is in a traditional bowl cut. Her brown eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Nalaed Fireforge, Female Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Ishte Delight, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large green jacket. She keeps her long dark red hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Sculptor, who enjoyed hunting, Ishte was taken on many hunting expeditions. Through the years after Ishte was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ishte's father didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.

Motivation: She's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Ishte Delight, Female Tiefling Aristocrat 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Disease, Insane. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Alberich Loderr, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Rûkdûg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a white hat with a grey feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Seamstress, but he got bored and became a Adventurer. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rûkdûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Rich, Job, Enemies, Family. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Rûkdûg Marleigh, Male Half-Orc Barbarian 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 13 (+1)6 (-2)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He has wavy golden hair. His hazel eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Bertram studied abroad. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Bertram Hornsby, Male Human Ranger 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp.


Social Check DCs

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