Quelenna Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in violet turtlenecks beneath a brown coat with black slacks. She sports a flattop hair cut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a forest tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has never given up on her singing dream.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Artistic, Impeccable. Bonds: Attractive, In love, Nature. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 160 gp.
Margery Gyula, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She is dressed in a clean violet cloak covering her clean studded leather. Her hair is greying and her face has many wrinkles. Her hazel unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the east. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Margery was born on a far eastern forest where she grew up under the tutelage of her father, an expert Doctor. She was granted psionic powers by her dying sister.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Pacifist, Gifted. Flaws: Disease, Mundane. Bonds: Immigrant. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Freshwater pearl (15 gp).
Seven Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears pastel cloth garments or leather armor. She carries a battered longsword and tarnished shortspear as well. She has wavy red fur. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Seven was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Seven's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Seven and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic, Forgetful. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp.
Raer Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long black beard with little hanging trinkets. His amber eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Raer studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and his religion dominates his actions
Ideals: Entrepeneur, Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. 1 Darkwood Shield.
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he sports grey clothing, slightly heavier than average wear. He wears his white hair up. His eyes are a pleasant gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Bather.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Poor, Job. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Amber (150 gp).
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