Anastrianna Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear blue tank tops with brown skirt. She has wavy white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.
History: Anastrianna lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anastrianna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting, Gifted. Bonds: Attractive, Family. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 60 gp. 1 Bullseye lantern.
Blossom Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears just a red suit. She wears a Stetson hat to cover her moderate length chestnut hair. She wears a mask on her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Secretive. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Red garnet (110 gp).
Cimer Power, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'9" eastern man, he has a large green mantle and cape that has been intricately interwoven into his blue robe. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and to protect his home
Ideals: Opinionated, Logical. Bonds: Immigrant, Rich, Attractive. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp. Large well-done wool tapestry (300 gp).
Rimple Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly whips and greatswords. He has chestnut hair. His green eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Rimple lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bookbinder soon after.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Opinionated. Flaws: Impulsive. Bonds: Rich, Criminal record, Family, Job. Occupation: Bookbinder
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Ohr Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Assassin. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Ohr was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp. Obsidian (14 gp). 1 Masterwork Common Melee.
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