Norkruuth Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His scarlet crest is heavily combed to the left. His skin is flawless and his red eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many dire rats want him driven away.
Ideals: Joker. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
Sweet Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. His brown fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a plains tribe. Sweet liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Healer.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Healer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp.
Griselda Hailey, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey coat over a blue low-cut shirt, and a broad hat upon her head. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother; and doesn't want to be a mortician and was forced into it by her family
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. 1 Masterwork Common Melee.
Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He wears a black cloak and cross-gartered tan stockings, and his gloved hand is found clutching a nunchaku. His blue crest is kept up in a ponytail inside a Stetson hat. His eyes are likewise gold.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Zedaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Alice Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large violet jacket. She keeps her silver hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Confrontational and typically high on some drug or another. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has since lost track of the people in her past.
Motivation: Wants her loneliness to end; and to reunite with her absent father
Flaws: Insomniac, Addict. Bonds: Slave, Job, Family, Has a crush. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Antitoxin.
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