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NPC Generator

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Advanced [show]


Sheggen Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man is generally well dressed albeit a few years behind the times. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Shy, Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Sheggen Brownrigg, Male Half-Orc Fighter 2
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marigold Underbough, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is well dressed, but even with her fine clothing she looks run-down. She is an epitome of beauty. Her hair is black and curly. She is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Marigold is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Marigold Underbough, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp.


Social Check DCs


Aura Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. She carries a battered longbow and tarnished sickle as well. Her fur is lavender, silky, and of moderate length. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Aura Of Clay, Female Tabaxi Barbarian 5
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Leucis Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black shirt with thin tan vertical stripes and brown pants, he is not a threatening figure. His hair is greying and his face has many wrinkles. His silver eyes dart from person to person to random spaces in the air.

Personality: Leucis wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... Leucis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Mayor, Leucis learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 10 years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Disciplined. Flaws: Fearful. Bonds: Family, Job, Adventurer. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Leucis Charisma, Male Tiefling Aristocrat 1
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. Red garnet (140 gp).


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He keeps his long red fur kept up in a rat tail. This amber eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Flask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Flask was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gifted student he started as a Layabout, but he got bored and became a Hunter. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Depressed. Bonds: Job, Military, Poor, Adventurer. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Flask Fang, Male Tabaxi Rogue 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs

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