Euphemia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing colorful clothing, dressed as a Fletcher. Her hair is chestnut and very short. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Calm and collected, she is a well trained Fletcher. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Euphemia was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Fletcher. She has achieved small success as a Fletcher.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she has money and likes to spend it
Ideals: Artistic. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Waywocket Pingun, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tan leather gloves, a tan jacket, and tight pants. She sports black long hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is used to getting what she wants. In part because she is a meticulous planner.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is compelled to act according to her religious beliefs; and an old rival family wants her found
Ideals: Joker, Professionalism, Gifted. Bonds: Family, Religious. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Moonstone (70 gp).
Blossom Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is afraid of women and trembles around them
History: Blossom lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her sister recently and the two have been together since.
Motivation: She's in love; and she's attracted to the pc
Ideals: Justice. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Nikki Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered blue stockings. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She was granted psionic powers by her dying brother.
Motivation: Sabotage a competitor; and expand her business
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Job. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4 Antitoxin.
Murgen Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a black tunic with red highlights, and long black pants that bunch up around her shoes. She wears her hair in dreadlocks. Her green eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Murgen grew up listening to her father's many stories. In her 11th year, her parents were killed by a giants raid, leaving Murgen alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Murgen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: A deep hatred of giants; and she wants to get laid
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer, Enemies, Has a crush. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!