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NPC Generator

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Advanced [show]


Oloric Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Oloric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Oloric's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Oloric Trollbleeder, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his brown fur up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Windy Shore, Male Tabaxi Wizard 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Darkwood Shield.


Social Check DCs


Mûglûk Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He carries with him a set of greataxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long brown hair is drawn into a two foot long braid. He has amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.

History: Mûglûk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Mûglûk's homeland. Mûglûk decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Mûglûk Hale, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)12 (+1) 17 (+3)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. His yellow fur is slicked back into a classic pompadour. His blue eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease. Bonds: Attractive, Poor, Religious, Criminal record. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Kite Shoe, Male Tabaxi Ranger 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp.


Social Check DCs


Direcris Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. He has wavy brass crest. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Direcris hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of dire rats; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Direcris Fharngnarthnost, Male Dragonborn Adept 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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