Theriatis Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears bulky yellow painted plate armor. He has styled his auburn hair well, parting it to the left. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Theriatis hails from a village terrorized by brigands. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insomniac, Mundane. Bonds: Enemies, Slave. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears baggy red pantaloons and a brown scarf. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Baker. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.
History: Watson was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Ideals: Pacifist, Athletic. Bonds: Job, Enemies, Has a crush. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Light steel shield.
Gurdis Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. She has a slight overbite and is overall scrawny. She sports black long hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gurdis took refuge in the large cave and found the beat up hammer and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's in love; and wants a kiss
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Nature, Has a crush. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Terran, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. Carnelian (20 gp). Hematite (5 gp). Carnelian (20 gp). 1 Masterwork Common Melee.
Margery Winthrop, Female Human [Permalink]
Personal [hide]
Description: This western woman wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her hair is blonde, silky, and of moderate length. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Spy in town.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Jeweler, but she got bored and became a Spy. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Antitoxin.
Katherine Halsey, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. She has wavy chestnut hair. Her eyes are brown.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of western immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Katherine's homeland. Katherine decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: Slave, Immigrant. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp. 1 Breastplate.
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