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Advanced [show]


Azgrom Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he is wearing a long, white cloak. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.

History: Azgrom was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and he wants nothing more than to rejoin the army

Bonds: Attractive, Family, Religious, Military. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Azgrom Abram, Male Half-Orc Wizard 2
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 15 (+2)6 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Saphara Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her crest is greying and her face has many wrinkles. Her eyes are gold and beady.

Personality: She is almost excessively polite to everyone, even when angry. She has all her life been fascinated with dancing.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Saphara took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Saphara Verthisathurgiesh, Female Dragonborn Warlock 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Celestial
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 170 gp.


Social Check DCs


Lilith Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light green in addition to tight pants. Her red hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born to a pair of adventurers, Lilith grew up listening to her mother's many stories. Lilith was born on a far northern desert where she grew up under the tutelage of her mother, an expert Farmer. Since then, she has sought to make the best of life.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend

Ideals: Optimist. Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lilith Divinity, Female Tiefling Commoner 3
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rosamund Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a violet costume with the symbols of death on her torso. Her red hair is kept up in a ponytail inside a deerstalker hat. Her eyes are amber and beady.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and doesn't want to be a locksmith and was forced into it by her family

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Rosamund Richie, Female Half-Elf Rogue 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Chay Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of brigands once and for all.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Gifted, Artistic. Bonds: Enemies, Adventurer. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Chay Warmwater, Male Halfling Warlock 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 150 gp. 1 Hourglass.


Social Check DCs

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