Az-Bror Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He is portly but not overly obese. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Impeccable, Artistic. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 sp. Bloodstone (50 gp). Amethyst (80 gp). 1 Masterwork Common Melee.
Blorg Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to hide his balding. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Family, Debt. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp. 1 Silk rope.
Forcas Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'9" and wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His left hand appears badly burned and disfigured. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Rolf Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Nature. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Brass mug with jade inlays (100 gp).
Lubash Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. He has wavy silver hair. His thin eyebrows rest above his beady green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lubash took refuge in the ruined castle and found the beat up sword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!