Dagger Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a brown and blue robe with the hood down. He wears a colorful flower in his cinnamon fur. He has gleaming, smiling copper eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Bonds: Attractive, Poor, Religious, Family. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Eleanor Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She prefers to wear flannel. With wild black hair. She has violet eyes and a yellow hat with a blue feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Eleanor was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Spy. She tends to her Spy job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Bonds: Family, Adventurer, Mentor, Job. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1700 sp.
Isabella Middleton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears tattered old clothes. Her hair is black and curly. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She got into the Stableman business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Stableman job and began her own company from there.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 10 pp.
Sammal Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green costume with the symbols of the four houses of cards on his torso. His purple hair is braided into rings. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Mortician business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. 1 Masterwork Light steel shield.
Skamos Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His gold eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: He was raised in a mountains tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Persistence, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
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