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NPC Generator

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Advanced [show]


Numba Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Numba was born with her father's beautiful face. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Adventurer, Attractive. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Numba Horcusporcus, Female Gnome Cleric 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs


Dustin Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He has the majority of his body covered in plate, and his gloved hand is found clutching a halberd. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Dustin was born on a far eastern plains where he grew up under the tutelage of his father, an expert Banker. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Disease. Bonds: Attractive, Immigrant, Religious. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Wasanthi, Male Half-Elf Expert 1
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to cover his moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Randal was born with his father's beautiful face. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and to be a navigator again

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Has a crush, Military, Job. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Randal Bentham, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Quillathe Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is able to make almost anything out of random pieces of junk.

History: Born in the north to a Assassin, Quillathe learned a great deal about her father's area of expertise. After coming to the age of reason, Quillathe took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Job. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Quillathe Mystralath, Female Elf Commoner 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Torgga Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. She wears her silver hair up in a very large beehive style do. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Torgga is combative with any and all who dare try her patience in the slightest.

History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Marry her brother to traveling adventurers; and to get a good night's sleep

Ideals: Optimist, Justice. Bonds: Attractive, Nature, Mentor. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Torgga Strongheart, Female Dwarf Monk 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 17 (+3)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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