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NPC Generator

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Advanced [show]


Kyle Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is muscular with a powerful set of arms. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the large cave and found the beat up spear and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Tabaxi people; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Kyle Gentry, Male Half-Elf Druid 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Smokesticks. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Rangrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Layabout. His chestnut hair is matted, messy, and big. This hazel eyed southerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Layabout, Rangrim learned a great deal about his mother's area of expertise. He has had some formal poetry training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Expand his business; and to be a bather again

Ideals: Philantrophist, Artistic. Flaws: Ugly, Terse. Bonds: Job. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Rangrim Rumnaheim, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Herleva Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern woman wears a violet shirt with thin black vertical stripes and grey pants. She keeps her chestnut hair in a flapper bob. Her brown eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy, self-centered, vain, and jealous.

History: The child of a Armorer, who enjoyed hunting, Herleva was taken on many hunting expeditions. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Selfish. Bonds: Religious, Nature, Criminal record. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Herleva Ilphelkiir, Female Half-Elf Warlock 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40 pp.


Social Check DCs


Carrie Aloro, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He typically wears blue cloth garments or leather armor, and his gloved hand is found clutching a pickaxe. He wears a feathered hat to hide his balding. His amber eyes dart from person to person.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a forest tribe. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Flaws: Racist. Bonds: Immigrant, Nature, Job, Adventurer. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Carrie Aloro, Male Elf Bard 2
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 140 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Vaina Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long silver hair is drawn into a two foot long braid. Her blue unseeing eyes seem to look past you.

Personality: Vaina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As long as the job gets done she does not care how it got done.

History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.

Motivation: To pay off her debts; and marry her sister to traveling adventurers

Ideals: Impeccable, Professionalism. Flaws: Disease, Addict. Bonds: Family, Debt. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Vaina Gentry, Female Half-Elf Ranger 4
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Athletics +6, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. Solid gold idol (300 gp).


Social Check DCs

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