Jacoba Huxley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a grey costume with the symbols of luck on her torso. Her golden hair is well kept. She has gray eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful slaver made her what she is. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. A roughly beaten golden orb (50 gp).
Jacoba Trollope, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her silver hair is braided into rings. Her eyes are gray and catlike.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Human conditions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and halfling compassion
Ideals: Athletic. Flaws: Impulsive, Disease, Racist. Bonds: Job. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 4 Holy water.
Aust Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts, and he perpetually has his greataxe ready. His red hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.
Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Aust has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Banker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Dadalan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His crest is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Dadalan embodies much of what other species detest in the Dragonborns. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dadalan took refuge in the large cave and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Rich, In love, Military, Nature. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Arumawann Leffery, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this western man wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is long and unkept. He has a dull look in his blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Religious, Military. Occupation: Brewer
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
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