Oda Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky blue painted plate armor. She sports auburn long hair. Her green unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Tanner job now, and dutifully fulfills any obligations she has.
Motivation: She's repulsed by the PC; and further expansion of business
Flaws: Disease, Antagonistic. Bonds: Religious, Enemies, Job. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Moonstone (20 gp).
Pyxrin Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large black jacket. Her gold crest is braided into rings. This red eyed northerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and revenge
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Immigrant, Rich, Enemies. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 210 gp. 1 Half-Plate.
Katherine Myerscough, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. Her golden hair is wavy and long. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great joy in being the best Barrister in town.
History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Barrister for hire.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp. Deep green spinel (150 gp). 1 Masterwork Common Melee.
Raam Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He wears his dark red hair up. His eyes, though not visible through his cowl, are silver.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Raam was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bellfounder. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Greedy, Selfish, Disease. Bonds: Rich, Immigrant. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 pp.
Ernest Branson, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case, and a wedding ring on his left hand. His hair is long and auburn with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ernest was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Entrepeneur, Persistence. Bonds: In love, Attractive, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. Brown-green garnet (80 gp).
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