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NPC Generator

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Advanced [show]


Darrak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair, while still mostly brown, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane, Selfish. Bonds: Job, Poor, Slave. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Darrak Helcral, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 270 gp.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears bulky pastel painted plate armor. She keeps her red fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Art was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Art's father didn't care for her much, and the feeling was mutual. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she would like to get married and retire

Flaws: Disease, Antagonistic. Bonds: Poor, Criminal record, Has a crush. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Art On the Water, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Andraste Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She has a very tight haircut. Her eyes are amber.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break.

Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Andraste Horineth, Female Half-Elf Adept 4
Medium (4'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 28000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Griselda Coombs, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a worn and beaten armor. Her white hair is cut short. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and she wants to meet her childhood hero

Ideals: Optimist, Logical. Bonds: Slave, Adventurer. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Griselda Coombs, Female Human Druid 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. White pearl (90 gp). 1 Chain shirt.


Social Check DCs


Elizabeth Brandon, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a well pressed and immaculate suit (or dress). She keeps her white hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Stoic and calm, she prefers to meditate than take action. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Shipwright, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has recently gotten a pet goose that steals things from people.

Motivation: To prove her worth to the world; and wants her loneliness to end

Ideals: Disciplined. Flaws: Ugly, Impulsive, PTSD. Bonds: Nature. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Elizabeth Brandon, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. Chrysoprase (20 gp).


Social Check DCs

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