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Advanced [show]


Pennie Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her blue robe, and she perpetually has her falchion ready. She has styled her auburn hair well, parting it to the left. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Pennie was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pennie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting, Persistence. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pennie Whispermouse, Female Halfling Monk 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 8 (-1)18 (+4)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp.


Social Check DCs


Paymon Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Bellfounder does. He wears a deerstalker hat to cover his moderate length brown hair. His gold eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Paymon lived on a farm with his mother, near the main road leading to a nearby town. Paymon was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He struck the Bellfounder job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Bonds: Job, Nature, Family, Immigrant. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Paymon Severity, Male Tiefling Paladin 3
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Crampernap Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. With a patchy red beard and wild red hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a brothel owner, Crampernap was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Architect.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and expand his business

Ideals: Disciplined. Bonds: Job, Mentor, Rich, Adventurer. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Crampernap Nopenstallen, Male Gnome Sorcerer 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Bertram Fulton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair up in a very large beehive style do. His eyes are likewise blue.

Personality: Eccentric and domineering, Bertram will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. In his 12th year, his parents were killed by a goblins raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying brother.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Bertram Fulton, Male Human Cleric 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Sardonyx (70 gp).


Social Check DCs


Zagga Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a deerstalker hat to cover her moderate length auburn hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She has money and likes to spend it; and revenge

Ideals: Pacifist, Logical. Flaws: Depressed. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zagga Allerton, Female Half-Orc Monk 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Amethyst (120 gp). 1 Banded mail.


Social Check DCs

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