Orryn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'7" and is dressed in a clean tan cloak covering his clean studded leather. His golden hair is unkempt and raggedy. His eyes are likewise brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When Orryn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He keeps his orange fur in a pixie cut. His yellow eyes are passionate and lively.
Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Lone abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nordak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His black hair is still thick. His brown unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Architect, Nordak learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Nordak has worked very hard to control his curse. He inherited the family business which he has now maintained for 10 years.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Riswynn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is happy with her job as a Painter. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Philantrophist. Bonds: Attractive, Job, Slave, Nature. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 90 gp.
Anne Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a violet suit. She is portly but not overly obese. She wears her brown hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her mother raised her in a mountain cabin. In her 10th year, her parents were killed by a gnolls raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Flaws: Insane, Antagonistic, Hedonist. Bonds: Nature, Enemies. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 5000 cp.
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