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Advanced [show]


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Beast Grass, Male Tabaxi Paladin 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is singed and shortened. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She dropped out of school before completing her studies. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy

Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Marastyr Eversharp, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, History +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Shamash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his whip. His long rusty crest is drawn into a two foot long braid. His red eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich southern family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Rich. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Shamash Mystan, Male Dragonborn Cleric 4
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing brown shirts, loose pants, and blazers most of the time, he is not a threatening figure. His long orange fur is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Three Mist, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Manfred Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Beggar, but he was a colossal failure. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Impulsive. Bonds: Religious, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Manfred Waite, Male Half-Elf Bard 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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