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Advanced [show]


Kerkad Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His crest is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kerkad Hshhsstoroth, Male Dragonborn Ranger 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 3 Tanglefoot bags.


Social Check DCs


Herleva Tindall, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her golden hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: Revenge.

Ideals: Athletic, Optimist. Bonds: Adventurer, Religious, Enemies. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Herleva Tindall, Female Human Expert 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted arcane powers by his dying brother.

Motivation: To share knowledge with the world; and regain custody of his son

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Religious, Family. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Rurik Dankil, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His yellow fur is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: Gale is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted divine powers by his dying brother.

Motivation: To be a Bricklayer again.

Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Gale In the Wind, Male Tabaxi Rogue 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 9 (-1)16 (+3)
Skills Acrobatics +4, History +5
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Senteq Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Senteq Fabblestabble, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Azurite (13 gp). Banded agate (13 gp).


Social Check DCs

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