Dagger Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has red fur. She has green eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 15th year, her parents were killed by a illithids raid, leaving Dagger alone in the world. After a stint in an orphanage, she was adopted. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: She is terrified, and will act out of fear; and to be a hunter again
Flaws: Antagonistic, Fearful. Bonds: Job, Slave, Enemies. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 15
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
Possessions: 29000 sp. 1 Minor magic item.
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his kukri always slung over his shoulder. He has a slight overbite and is overall scrawny. His auburn hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a slaver, Frouse was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Frouse never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions
Ideals: Entrepeneur, Impeccable. Bonds: Religious, Mentor, In love. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.
Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He has styled his scarlet crest well, parting it to the right. His gold eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp. Red garnet (80 gp).
Georgina Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is greasy and uncared for. She has gray eyes and a white hat with a black feather.
Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. She works hard and plays hard.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Tanner again; and further expansion of business
Flaws: Ugly, Hedonist, Mundane. Bonds: Rich, Job. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Small steel mirror.
Garl Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Garl took refuge in the large cave and found the beat up lance and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
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