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Advanced [show]


Callybon Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman likes to wear tan tank tops with white skirt. She has a penchant for wearing a ring with an oversized amber on her left hand. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. When Callybon reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Callybon Timbers, Female Gnome Druid 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs


Vistra Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. Her golden hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She works hard and plays hard.

History: Vistra lived on a farm with her father, near the main road leading to a nearby town. Vistra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: To unite with her sister.

Flaws: Ugly, Hedonist. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Vistra Glanhig, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. William's mother didn't care for him much, and the feeling was mutual. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Flaws: Shy, Disease, Antagonistic. Bonds: Adventurer, Guardian. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

William Churchill, Male Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. 6 Acid flasks.


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white crest. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her crest is white and curly. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the west, but her parents moved at a very young age to the south. Over the years she perfected her riding and shooting skills. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Daar Yarjerit, Female Dragonborn Rogue 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gale Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an entirely brown suit with white socks and a vest with buckled shoes. Her fur is cut close to her head. Her eyes, though not visible through her cowl, are copper.

Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the west to a Adventurer, Gale learned a great deal about her mother's area of expertise. Her necromantic abilities were realized during a raid on her village. Recently she has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Gifted, Impeccable. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Gale Hummingbird, Female Tabaxi Warlock 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Terran, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 40 pp.


Social Check DCs

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