Mamnen Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with brown pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Mamnen studied abroad. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Impeccable, Gifted. Bonds: Attractive, Family. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Rrath Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His white hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Mercenary business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Disciplined, Extrovert. Flaws: Disease. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp.
Shedinn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His crest is gold and curly. He has red eyes and a green hat with a white feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Shedinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Military, Rich. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp).
Odo Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His white hair is smooth and relatively long. He has a dull look in his brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Odo was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Odo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To settle down with his crush; and seeks redemption
Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Has a crush. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
Gimurt Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His brown eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.
History: Gimurt was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants his loneliness to end; and regain custody of his son
Ideals: Logical. Flaws: Disease. Bonds: Family, Poor, Has a crush. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
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