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NPC Generator

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Advanced [show]


Orianna Open, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy white hair. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she loathes her own lifestyle

Ideals: Persistence. Flaws: Addict, Antagonistic, Depressed. Bonds: Enemies, Religious. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Orianna Open, Female Tiefling Commoner 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)18 (+4)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tûkâ Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Tûkâ Benson, Male Half-Orc Warrior 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +6

Possessions: 80 gp.


Social Check DCs


Zaffrab Murnig, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and lanky with angular features, he is an attractive figure. He wears just a tan suit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the west. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Insane, Hedonist. Bonds: Attractive, Adventurer, Poor. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Zaffrab Murnig, Male Gnome Warlock 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)9 (-1) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Robbie Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her auburn hair is singed and shortened. Her eyes are brown.

Personality: Robbie speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Religious. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Robbie Copperkettle, Female Halfling Adept 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Tiaathque Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is thinning but still full. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born into a rich family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tiaathque Wasanthi, Female Elf Warlock 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 400 gp. Brown-green garnet (110 gp). Alexandrite (200 gp). Sard (60 gp).


Social Check DCs

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