Riswynn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey armored body suit, with a simple white line shooting up and back down. Her chestnut hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She is very quiet and rarely speaks above a whisper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants a kiss
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a brown and pastel robe with the hood down. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east his family was never financially stable. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Dee Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" western woman, she is well dressed, but even with her fine clothing she looks run-down. With bright chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.
History: She got into the Mercenary business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dee took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She inherited the family business which she has now maintained for 12 years.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.
Flaws: Mundane, Shy. Bonds: Job, Nature. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Breastplate.
Iados Light, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear black tank tops with blue pants. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are black.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.
History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Armorer for hire.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chrysoberyl (50 gp). Freshwater pearl (7 gp). Tourmaline (50 gp). 1 Masterwork Common Ranged Weapon.
Zanna Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her brown hair is lengthy. She has hazel eyes.
Personality: She is extraordinarily eccentric. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: The child of a Detective, who enjoyed hunting, Zanna was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants revenge against orcs; and many orcs want her driven away
Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
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